wxPython,OpenGL.GLU导入排序有问题吗?
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我处于以下情况。我有一个带有GLCanvas的模块,一个包含画布和一些按钮以及显示它们的框架的wx.Panel。现在我的进口如下:
从OpenGL.GLU导入gluPerspective
从OpenGL.GLUT导入glutSolidSphere
from OpenGL.GL import GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, GL_LEQUAL, GL_DEPTH_TEST, GL_SMOOTH, GL_PROJECTION
from OpenGL.GL import GL_LIGHTING, GL_LIGHT0, GL_POSITION, GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_LIGHT_MODEL_TWO_SIDE
from OpenGL.GL import GL_MODELVIEW,GL_TRIANGLES,GL_POINTS,GL_UNSIGNED_SHORT,GL_UNSIGNED_INT,GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST
from OpenGL.GL import glClear, glLoadIdentity, glTranslatef, glTranslate, glRotatef, glRotate, glColor4f, glClearColor, glClearDepth, glDepthFunc, glEnable
from OpenGL.GL import glViewport, glShadeModel, glMatrixMode, glDrawElements, glHint, glLightfv , glLightModeli
from wx.glcanvas import GLCanvas
import wx
这很好。但是,如果我尝试移动导入wx.glcanvas并在从GLU和GLUT python导入之前用w \“异常类型:EXC_BAD_ACCESS(SIGSEGV)\”崩溃之前导入wx。由于此框架不是我的起始框架,因此我必须在其他模块中调用import wx,当我到达此框架时,它将崩溃。有什么建议么 ?
编辑
因此要更好地解释问题。我的GLCanvas,GLPanel和MainWindow有模块1:
from OpenGL.GLUT import *
from OpenGL.GLU import *
from OpenGL.GL import *
from wx.glcanvas import GLCanvas
import wx
class myGLCanvas(GLCanvas):
---------some initialisations and stuff-------
#Actual draw
def OnDraw(self):
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glTranslatef(0.0, -5.0, -250.0)
glTranslate(0.0, 0.0, -self.distance)
glRotate(self.alpha, 0.0, 0.0, 1.0)
glRotate(self.beta, 0.0, 1.0, 0.0)
for b in self.dataBuffers:
b.bindAll()
glDrawElements(self.glDisplayType, b.size, GL_UNSIGNED_INT, 0)
b.unbind()
self.SwapBuffers()
-------------------more code------------------
================End of class GLCanvas=======================
class GLPanel(wx.Panel):
def __init__(self, parent, canvas, *args, **kwargs):
wx.Panel.__init__(self, parent, *args, **kwargs)
self.canvas = canvas
self.button1 = wx.Button(self, label=\"POINTS\")
self.button2 = wx.Button(self, label=\"TRIANGLES\")
self.Bind(wx.EVT_BUTTON, self.setPoints, self.button1)
self.Bind(wx.EVT_BUTTON, self.setTriangles, self.button2)
self.sizer = wx.BoxSizer(wx.VERTICAL)
self.sizer.Add(self.button1, flag=wx.BOTTOM, border=5)
self.sizer.Add(self.button2, flag=wx.BOTTOM, border=5)
self.border = wx.BoxSizer()
self.border.Add(self.sizer, flag=wx.ALL | wx.EXPAND, border=5)
self.SetSizerAndFit(self.border)
def setPoints(self, evt):
self.canvas.setDisplayType(GL_POINTS)
#-----------------------------------------------------------------------------------------------
def setTriangles(self, evt):
self.canvas.setDisplayType(GL_TRIANGLES)
======================End of GLPanel=========================
class MainWin(wx.Frame):
def __init__(self, *args, **kwargs):
wx.Frame.__init__(self, title=\'OpenGL\', *args, **kwargs)
self.canvas = myGLCanvas(self, size=(640, 480))
self.panel = GLPanel(self, canvas=self.canvas)
self.sizer = wx.BoxSizer()
self.sizer.Add(self.canvas, 1, wx.EXPAND)
self.sizer.Add(self.panel, 0, wx.EXPAND)
self.SetSizerAndFit(self.sizer)
self.Show()
好吧,现在如果我继续:
app = wx.PySimpleApp(0)
wx.InitAllImageHandlers()
main_win = MainWin(None)
main_win.Show()
app.MainLoop()
如果我是从同一个模块执行此操作,或者从以前不使用任何导入wx的模块执行此操作,则它将起作用。但是我的应用程序有一个登录屏幕,配置屏幕等,均使用wx。因此,现在在我要创建MainWin()的代码中,出现了前面提到的崩溃。
基本上,我要说的是我必须从以下位置创建GLPanel和myGLCanvas:
import wx
class someOtherScreen(wx.Frame)
--------------code code-------------
canvas = myGLCanvas
所以现在wx在OpenGL导入和python崩溃之前就出现了。
没有找到相关结果
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1 个回复
讹巳漓把备
这对于任何应用程序都应该可以正常工作。