在OpenGL中定位对象数组
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编辑:
我仍然没有得到正确的位置,所有的球都在原点绘制,我想我可能把东西放错了位置...
球cpp
#include \"Ball.h\"
#include \"Vector2f.h\"
#include \"Vector3f.h\"
#include \"Glut/glut.h\"
#include \"GL/gl.h\"
#include \"GL/glu.h\"
Ball::Ball(void)
{
Vector3f Temp_position;
position = Temp_position;
Vector3f Temp_velocity;
velocity = Temp_velocity;
}
Ball::~Ball(void)
{
}
void Ball::SetPos(Vector3f New_position)
{
position = New_position;
}
void Ball::Draw()
{
glPushMatrix();
glTranslatef(position.X(), position.Y(), position.Z());
glColor3d(1, 0, 0);
glutSolidSphere(0.3, 50, 50);
glPopMatrix();
}
void Ball::ArrayPosition()
{
Ball *Yellowball = new Ball[8];
Yellowball[0].SetPos(Vector3f (position.X(), position.Y(), position.Z()));
Yellowball[1].SetPos(Vector3f (position.X(), position.Y(), position.Z()));
Yellowball[2].SetPos(Vector3f (position.X(), position.Y(), position.Z()));
Yellowball[3].SetPos(Vector3f (position.X(), position.Y(), position.Z()));
Yellowball[4].SetPos(Vector3f (position.X(), position.Y(), position.Z()));
Yellowball[5].SetPos(Vector3f (position.X(), position.Y(), position.Z()));
Yellowball[6].SetPos(Vector3f (position.X(), position.Y(), position.Z()));
Yellowball[7].SetPos(Vector3f (position.X(), position.Y(), position.Z()));
}
void Ball::DrawYellow()
{
glPushMatrix();
glColor3f(2,1,0);
glutSolidSphere(0.3, 50, 50);
glPopMatrix();
}
void Ball::SetVel(Vector3f New_velocity)
{
velocity = New_velocity;
}
Vector3f Ball::GetPos()
{
Vector3f temp;
temp = position;
return temp;
}
Vector3f Ball::GetVel()
{
Vector3f temp;
temp = velocity;
return temp;
}
Main.cpp
Ball Redball;
float BALL_RED_START = 0;
float RADIUS_OF_BALL = 0.3;
float BALL_RED_END = 8;
Ball Yellowball;
float BALL_YELLOW_START = 0;
float BALL_YELLOW_END = 8;
init()
Ball *Yellowball = new Ball[8];
for(int i = BALL_YELLOW_START; i < BALL_YELLOW_START; i++)
{
Yellowball[0].SetPos(Vector3f (1,0,0));
Yellowball[1].SetPos(Vector3f (0,0,0));
Yellowball[2].SetPos(Vector3f (0,0,0));
Yellowball[3].SetPos(Vector3f (0,0,0));
Yellowball[4].SetPos(Vector3f (0,0,0));
Yellowball[5].SetPos(Vector3f (0,0,0));
Yellowball[6].SetPos(Vector3f (0,0,0));
Yellowball[7].SetPos(Vector3f (0,0,0));
}
Draw method:
Ball Yellowball[8];
for (int i = BALL_YELLOW_START; i<BALL_YELLOW_END;i++)
{
glColor3f(2,1,0);
Yellowball[i].DrawYellow();
}
glPopMatrix();
结果是在原点绘制数组,所有球都在同一位置!
没有找到相关结果
已邀请:
1 个回复
泻伴墓荒
然后,当您构造球的数组而不是仅仅制作8个球时,您将想要在堆上分配内存,以使其在整个游戏中持续存在。这样做:
确保游戏结束后,自己进行清理。
然后在您的Ball :: DrawYellow()中执行以下操作:
从这里可能需要一点调整,但这是否有意义/可以回答您的问题?