UIView坐标系-偏移和平移

| 我很确定这更多是一个数学问题,但是我将在UIView和与iPad相关的目标C的上下文中进行表述 我要从从其他地方下载的一些公共领域资料创建的映射文件中导入原始数据,然后拆分以隔离地图中的各个区域。每个区域都有许多子区域,例如美国大陆,然后是出现在美国的各个州,然后每个子区域又被细分为多个县。 每个州和每个县都有一个边界框,该边界框告诉我每个的来源,宽度和高度。 在初始设置中,我为每个州创建了一个单独的视图,然后为每个县创建了另一个视图。相对于我通过接口构建器创建的称为mainContainerView的视图,呈现了表示州/县区域的多边形(显然,县位于州的顶部,因此可以看到)。此初始设置正常运行。 现在,我试图通过将各县添加到保存该州多边形的UIView中来进行一些更改,以便能够将状态作为剪贴蒙版覆盖在各县上。问题是,无论我如何尝试,我似乎都无法让该县翻译成该州视野内的正确位置。 似乎应该直接进行加法或减法,因为每个项目的缩放比例都是完全相同的,而且我不打算进行任何重大转换,因此我认为不需要CFAffineTransformation系列。 如有必要,我可以发布代码,但我并不想让别人为我编写程序。我只是希望有人在这里给我指明正确的方向,向我建议如何在州范围内设置相对于州的县。 根据要求,这是我现在正在处理的相关代码。这段代码不起作用,但是它使您了解我在做什么。发布样本数据要困难一些,因为它涉及点阵列和从.SHP文件中提取的数据,这些文件旨在生成地图(和细分)。当我逐步执行程序以向您展示它们发生了什么时,我将在代码中包含一些带有实际点值的注释。 MASK_MAX_EASTING,MASK_MAX_NORTHING,MASK_MIN_EASTING和MASK_MIN_NORTHING是常量,当由州组成时,它们定义了整个国家/地区地图的边界框。 DIST_MAX_EASTING,DIST_MAX_NORTHING,DIST_MIN_EASTING和DIST_MIN_NORTHING是常量,用于定义由县组成的国家/地区地图的边界框。两张地图的比例略有不同,因此,通过使用不同的边界框,我已经能够将两张地图缩放为相同的大小。
-(void)didLoadMap:(NSNotification *)notification {

id region = [notification object];
ShapePolyline *polygon = [region polygon];

if ([notification name] == @\"MapsLoadingForState\") {

    // m_nBoundingBox is an array which contains the RAW northing and easting values for each subdivision.  [0] - west limit, [1] - south limit, [2] - east limit, [3] - north limit.

    // The code below, combined with the drawrect method in DrawMap.m (below) puts all the states on the map in precisely the right places, so for the state maps, it works just fine.

    CGFloat originX = ((polygon->m_nBoundingBox[0]-MASK_MIN_EASTING)*stateScaleMultiplier)+([mainContainerView frame].size.width/2);

    CGFloat originY = ((MASK_MAX_NORTHING-(polygon->m_nBoundingBox[3]))*stateScaleMultiplier)+[mainContainerView frame].origin.y;  
    CGFloat width = polygon->m_nBoundingBox[2] - polygon->m_nBoundingBox[0];
    CGFloat height = polygon->m_nBoundingBox[3] - polygon->m_nBoundingBox[1];

    CGFloat scaledWidth = width*stateScaleMultiplier;
    CGFloat scaledHeight = height*stateScaleMultiplier;
    UIColor *subViewColor = [UIColor colorWithRed:0.0 green:1.0 blue:1.0 alpha:0.0];

    stateMapView = [[DrawMap alloc] initWithFrame:CGRectMake(originX, originY, scaledWidth, scaledHeight)];
    [stateMapView setBackgroundColor:subViewColor];

    [stateMapView setStateScale:stateScaleMultiplier];
    [stateMapView setCountyScale:countyScaleMultiplier];  // Not actually needed.

    [stateMapView setClippingMask:polygon];
    UIColor *colorMask = [UIColor colorWithWhite:1.0 alpha:1.0];
    [stateMapView setForeground:colorMask];

    [states addObject:stateMapView];                      // Add the state map view to an array (for future use)
    [mapView addSubview:stateMapView];  // MapView is a UIView of equivalent size and shape as mainContainerView.

} else {

    // This is where the problems occur.  

    CGFloat originX = (polygon->m_nBoundingBox[0]-DIST_MIN_EASTING);  // 4431590 (raw data)
    originX *= countyScaleMultiplier;  // 303.929108
    originX += ([mainContainerView frame].size.width/2);  // 815.929077

    CGFloat originY = (DIST_MAX_NORTHING-polygon->m_nBoundingBox[3]); 4328997 
    originY *= countyScaleMultiplier;  // 296.893036
    originY -= [mainContainerView frame].origin.y;  // 340.893036

    CGRect frame = [stateMapView frame];  // Dummy variable created for watches in the debugger.  x=856.237183, y=332.169922 width=34.3800087, height=28.7534008

    // When I was invoking DrawMap.h and the included drawrect method, the county map would easily be displayed in the right place, as you can see by the values above.

    // This is where I think the problem is.  The X value is WAY off as far as I can tell.
    originX -= frame.origin.x; // -40.3081055 
    originY -= frame.origin.y; // 8.72311401

    CGPoint countyOrigin = CGPointMake(originX,originY);

    // Translate the county\'s origin so it is relative to the origin of stateMapView, not MainContainerView (doesn\'t work)

    [stateMapView addCountyMap:[region polygon] withColor:winner translatedBy:countyOrigin];
    [stateMapView setNeedsDisplay];
}
我知道此代码存在一些问题,并且此问题范围之外的某些内容可能会让你们中的一些人(或两个)扬眉吐气,但这绝对是一项正在进行的工作... 这是DrawMap.m中的相关代码;我已经删掉了很多东西,因为它们是多余的。
- (void)drawRect:(CGRect)rect {

// Set up

for (int i=0;i<[countyMaps count];i++) {

    // Draw the polygon.

    [[countyColors objectAtIndex:i] setFill];

    [self drawPolygon:[countyMaps objectAtIndex:i]
           usingScale:stateScale
         translatedBy:CGPointMake([[countyTranslations objectAtIndex:2*i] floatValue],
                                  [[countyTranslations objectAtIndex:2*i+1] floatValue])]; 

}

// Set the blend mode to multiply

CGContextSetBlendMode(context, kCGBlendModeMultiply);

// Draw a path with clippingMask

[[UIColor colorWithWhite:1.0 alpha:1.0] setFill];
// CGPoint translate = CGPointMake(0,0);

[self drawPolygon:clippingMask usingScale:stateScale translatedBy:CGPointMake(0,0)];

}

-(void)drawPolygon:(ShapePolyline *)aPolygon usingScale:(float)mapScale translatedBy:(CGPoint)trans {

for (int j=0;j<[aPolygon numParts];j++) {

    UIBezierPath *path = [UIBezierPath bezierPath];

    [path setLineJoinStyle:kCGLineJoinRound];

    int startIndex = [[[aPolygon m_Parts] objectAtIndex:j] intValue];
    int endIndex = [aPolygon numPoints];

    CGPoint startPoint;
    [[[aPolygon m_Points] objectAtIndex:startIndex] getValue:&startPoint];

    startPoint.x *=mapScale;
    startPoint.y *=mapScale;

    startPoint.x -= trans.x;
    startPoint.y -= trans.y;

    [path moveToPoint:startPoint];


    if (j+1 != [aPolygon numParts]){ 

        endIndex = [[[aPolygon m_Parts] objectAtIndex:j+1] intValue];
    }

    for (int k=startIndex+1; k<endIndex; k++)
    {
        CGPoint nextPoint;
        [[[aPolygon m_Points] objectAtIndex:k] getValue:&nextPoint];

        nextPoint.x *= mapScale;
        nextPoint.y *= mapScale;

        nextPoint.x -= trans.x;
        nextPoint.y -= trans.y;

        [path addLineToPoint:nextPoint];

    }
    [path closePath];
    // [path stroke];
    [path fill];
}

}
此书真的可能是太多的信息,或者可能还不够。无论哪种方式,希望通过添加代码,我已经为您提供了一些继续的信息...     
已邀请:
        -解决了- 而且非常简单。令我惊讶的是,我花了这么长时间才弄清楚,因为我在最初的问题中是对的-这是简单的加法和减法: 现在,所有翻译都在渲染多边形的方法内部完成。对于多边形中的每个点,我需要添加州视图的原点,减去县边界框的原点,然后从Y值(控制栏的高度)中减去44。 。 我认为,这是一个过度思考问题,变得沮丧,过度思考的例子,直到三天后才发现答案正盯着你,挥舞着红旗,然后大喊:我在这里!!!! \“     

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