iPhone:设置所需的滑动手势长度

| 我想知道是否有一种简单的方法来设置最小滑动长度,即用户需要滑动以将手势识别为滑动的像素长度。 我注意到普通的滑动操作可能没有反应(例如,与在照片库中滑动照片相比)。 这是正常的方式,但是我想减少所需的滑动长度:
    - (void)viewDidLoad 
    {


    // SWIPING GESTURES:

    UISwipeGestureRecognizer *swipeLeftRecognizer;
    swipeLeftRecognizer=[[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(foundLeftSwipe:)];
    swipeLeftRecognizer.direction=UISwipeGestureRecognizerDirectionLeft;
    //swipeRecognizer.numberOfTouchesRequired=1;
    [self.view addGestureRecognizer:swipeLeftRecognizer];
    [swipeLeftRecognizer release];

    UISwipeGestureRecognizer *swipeRightRecognizer;
    swipeRightRecognizer=[[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(foundRightSwipe:)];
    swipeRightRecognizer.direction=UISwipeGestureRecognizerDirectionRight;
    //swipeRecognizer.numberOfTouchesRequired=1;
    [self.view addGestureRecognizer:swipeRightRecognizer];
    [swipeRightRecognizer release];


    [super viewDidLoad];
}

#pragma mark -
#pragma mark Swipes

- (void)foundLeftSwipe:(UISwipeGestureRecognizer *)recognizer {
    // do something
}

- (void)foundRightSwipe:(UISwipeGestureRecognizer *)recognizer {
    // do something
    }
我记得有一种方法可以获取像素的开始位置和结束位置,然后将两者进行比较,但是我只是想知道是否存在一种更简单的方法,即通过简单地为代码中的最小所需滑动长度定义一个值这里。 编辑: 这就是我重新编码整个过程的方式:
    - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    UITouch *touch = [touches anyObject];
    gestureStartPoint = [touch locationInView:self.view];
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
    UITouch *touch = [touches anyObject];
    CGPoint currentPosition = [touch locationInView:self.view];

    CGFloat deltaXX = (gestureStartPoint.x - currentPosition.x); // positive = left, negative = right
    CGFloat deltaYY = (gestureStartPoint.y - currentPosition.y); // positive = up, negative = down

    CGFloat deltaX = fabsf(gestureStartPoint.x - currentPosition.x); // will always be positive
    CGFloat deltaY = fabsf(gestureStartPoint.y - currentPosition.y); // will always be positive

    if (deltaX >= kMinimumGestureLength && deltaY <= kMaximumVariance) {
        if (deltaXX > 0) {
                label.text = @\"Horizontal Left swipe detected\";
                [self performSelector:@selector(eraseText) withObject:nil afterDelay:2];
            }
        else {
                label.text = @\"Horizontal Right swipe detected\";
                [self performSelector:@selector(eraseText) withObject:nil afterDelay:2];
            }

    }


    if (deltaY >= kMinimumGestureLength && deltaX <= kMaximumVariance) {
        if (deltaYY > 0) {
            label.text = @\"Vertical up swipe detected\";
            [self performSelector:@selector(eraseText) withObject:nil afterDelay:2];
            }
        else {
            label.text = @\"Vertical down swipe detected\";
            [self performSelector:@selector(eraseText) withObject:nil afterDelay:2];
        }


    }



}
    
已邀请:
请参阅此文档http://developer.apple.com/library/ios/#documentation/uikit/reference/UIResponder_Class/Reference/Reference.html 您可以使用touchesBegan,touchesMoved和touchesEnded方法查找滑动的开始/结束位置。通过找到起点和终点之间的增量,您可以获得划动长度。 也许是这样的。
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event 
    UITouch *touch = [touches anyObject];
    gestureStartPoint = [touch locationInView:self.view];

}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
    UITouch *touch = [touches anyObject];
    CGPoint gestureEndPoint = [touch locationInView:self.view];   

    // compare gestureStartPoint and gestureEndPoint to determine swipe length
}
    
我正面临着完全相同的事情,我正在寻找解决方案。
UISwipeGestureRecognizer
中没有所需的距离,但这并不是您可以使用的全部。我最终用了
UIPanGestureRecognizer
!它看起来像是手势手势识别器的超类,并且肯定会公开更多有用的数据。 此类中有一个名为
translationInView:(UIView *)aView
的方法,该方法返回CGPoint,其中x&y是整个平移手势的总距离!对于我们的要求来说,有些有用的东西!并且它以正负值表示方向,即:y = + 100->向下滑动100点,x = + 100左右滑动100点,依此类推... 我正在做的是检查用户是否已平移给定的点数(我正在寻找向下滑动的内容,所以对我来说是y> 150),然后执行我的操作... 这是一些代码摘录:
  -(void)viewDidLoad
    {
    UIPanGestureRecoginzer *panDown=[[UIPanGestureRecoginzer alloc] initWithTarget:self action:@selector(swipedDown:)];
     [self.view addGestureRecognizer:panDown];
    }
    .
    .
    .
    -(void)swipedDown:(UIPanGestureRecoginzer *)recognizer
    {
    CGPoint panned=[recognizer translationInView:self.view];
    if(panned.y>150){
    //swiped down for 150 points
        doSomething();
       }
    }
它也为您提供锅的速度:
velocityInView:
注意:如果要获得整体平移效果,则应使用超级视图(大多数情况下为self.view)。 希望对您有所帮助:UIPanGestureRecognize类参考     
看看这个问题:UISwipeGestureRecognizer滑动长度     
斯威夫特3:
var gestureStartPoint: CGPoint = .zero

override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    let touch = touches.first

    gestureStartPoint = touch!.location(in: self.view)
}

override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
    let touch = touches.first
    let gestureEndPoint = touch!.location(in: self.view)

    let dist = distance(gestureStartPoint, gestureEndPoint)
    print(dist)
}

func distance(_ a: CGPoint, _ b: CGPoint) -> CGFloat {
    let xDist = a.x - b.x
    let yDist = a.y - b.y
    return CGFloat(sqrt((xDist * xDist) + (yDist * yDist)))
}
    

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