使用DirectX 9;精灵抗锯齿光环

| 因此,我使用DirectX 9进行编码,并且每当我将精灵放置在2D世界中时。精灵图像p周围出现白色的“光晕”。我正在使用PNG,并且精灵后面的背景是透明的。我也尝试过使用粉红色背景。似乎光环仅出现在像素的直线上,而仅出现在某些边缘上。任何帮助是极大的赞赏!
m_d3d = Direct3DCreate9(D3D_SDK_VERSION); // create the Direct3D interface

D3DPRESENT_PARAMETERS d3dpp; // create a struct to hold various device information

ZeroMemory(&d3dpp, sizeof(d3dpp)); // clear out the struct for use
d3dpp.Windowed = windowed; // is program fullscreen, not windowed?
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;    // discard old frames
d3dpp.hDeviceWindow = hWnd;    // set the window to be used by Direct3D
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;    // set the back buffer format to 32-bit
d3dpp.BackBufferWidth = screenWidth;    // set the width of the buffer
d3dpp.BackBufferHeight = screenHeight;    // set the height of the buffer
d3dpp.EnableAutoDepthStencil = TRUE;       // automatically run the z-buffer for us
d3dpp.AutoDepthStencilFormat = D3DFMT_D16; // 16-bit pixel format for the z-buffer

// create a device class using this information and the info from the d3dpp stuct
m_d3d->CreateDevice(D3DADAPTER_DEFAULT,
                  D3DDEVTYPE_HAL,
                  hWnd,
                  D3DCREATE_SOFTWARE_VERTEXPROCESSING,
                  &d3dpp,
                  &m_d3ddev);

D3DXCreateSprite(m_d3ddev, &m_d3dspt);    // create the Direct3D Sprite object

LPDIRECT3DTEXTURE9 texture;
D3DXCreateTextureFromFileEx(m_d3ddev, \"DC.png\", D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT, NULL, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, D3DX_DEFAULT, 
D3DX_DEFAULT, D3DCOLOR_XRGB(255, 0, 255), NULL, NULL, &texture);

m_d3ddev->BeginScene();

m_d3dspt->Begin(D3DXSPRITE_ALPHABLEND);    // begin sprite drawing with transparency

D3DXVECTOR3 center(0.0f, 0.0f, 0.0f), position((appropriate x), (appropriate y), 1);
m_d3dspt->Draw(texture, NULL, &center, &position, D3DCOLOR_ARGB(255, 255, 255, 255));

m_d3dspt->End();    // end sprite drawing

m_d3ddev->EndScene();

m_d3ddev->Present(NULL, NULL, NULL, NULL);
谢谢 彼得     
已邀请:
        当您从子画面贴图上拧紧纹理坐标,并且意外地从纹理上跑到另一个纹理时,就会发生这种情况。 无论如何,最常见的是AFAIK。     

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