Dijkstra算法实现的性能

| 以下是我根据Wikipedia文章中的伪代码编写的Dijkstra算法的实现。对于具有约40 000个节点和80 000个边的图形,运行需要3到4分钟。那是正确的数量级吗?如果没有,我的实现有什么问题?
struct DijkstraVertex {
  int index;
  vector<int> adj;
  vector<double> weights;
  double dist;
  int prev;
  bool opt;
  DijkstraVertex(int vertexIndex, vector<int> adjacentVertices, vector<double> edgeWeights) {
    index = vertexIndex;
    adj = adjacentVertices;
    weights = edgeWeights;
    dist = numeric_limits<double>::infinity();
    prev = -1; // \"undefined\" node
    opt = false; // unoptimized node
   }
};

void dijsktra(vector<DijkstraVertex*> graph, int source, vector<double> &dist, vector<int> &prev) {
  vector<DijkstraVertex*> Q(G); // set of unoptimized nodes
  G[source]->dist = 0;
  while (!Q.empty()) {
    sort(Q.begin(), Q.end(), dijkstraDistComp); // sort nodes in Q by dist from source
    DijkstraVertex* u = Q.front(); // u = node in Q with lowest dist
    u->opt = true;
    Q.erase(Q.begin());
    if (u->dist == numeric_limits<double>::infinity()) {
      break; // all remaining vertices are inaccessible from the source
    }
    for (int i = 0; i < (signed)u->adj.size(); i++) { // for each neighbour of u not in Q
    DijkstraVertex* v = G[u->adj[i]];
    if (!v->opt) {
      double alt = u->dist + u->weights[i];
      if (alt < v->dist) {
        v->dist = alt;
        v->prev = u->index;
      }
    }
    }
  }
  for (int i = 0; i < (signed)G.size(); i++) {
    assert(G[i] != NULL);
    dist.push_back(G[i]->dist); // transfer data to dist for output
    prev.push_back(G[i]->prev); // transfer data to prev for output
  }  
}
    
已邀请:
        您可以在此方面进行一些改进: 用排序和擦除实现优先级队列会增加| E |的因子到运行时-使用STL的堆函数来获取log(N)插入和删除到队列中。 不要一次将所有节点放入队列中,而要立即将所有节点都放入队列中(这可能是最佳路径,也可能不是最佳路径,因为您可以找到通过队列中节点的间接路径)。 为每个节点创建对象会产生不必要的内存碎片。如果您关心挤出最后的5-10%,则可以考虑一种将入射矩阵和其他信息直接表示为数组的解决方案。     
        使用priority_queue。 我的Dijkstra实现:
struct edge
{
    int v,w;
    edge(int _w,int _v):w(_w),v(_v){}
};
vector<vector<edge> > g;
enum color {white,gray,black};
vector<int> dijkstra(int s)
{
    int n=g.size();
    vector<int> d(n,-1);
    vector<color> c(n,white);
    d[s]=0;
    c[s]=gray;
    priority_queue<pair<int,int>,vector<pair<int,int> >,greater<pair<int,int> > > q; // declare priority_queue
    q.push(make_pair(d[s],s)); //push starting vertex
    while(!q.empty())
    {
        int u=q.top().second;q.pop(); //pop vertex from queue
        if(c[u]==black)continue;
        c[u]=black; 
        for(int i=0;i<g[u].size();i++)
        {
            int v=g[u][i].v,w=g[u][i].w;
            if(c[v]==white) //new vertex found
            {
                d[v]=d[u]+w;
                c[v]=gray;
                q.push(make_pair(d[v],v)); //add vertex to queue
            }
            else if(c[v]==gray && d[v]>d[u]+w) //shorter path to gray vertex found
            {
                d[v]=d[u]+w;
                q.push(make_pair(d[v],v)); //push this vertex to queue
            }
        }
    }
    return d;
}
    

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