InputBinding代替PreviewKeyDown

| 在我的代码的MainView中,我有此事件来捕获keyDown:
#region Constructor
PreviewKeyDown += SoftKeyMainPreviewKeyDown;
#endregion

private void SoftKeyMainPreviewKeyDown(object sender, KeyEventArgs e)
{
        var focusedElement = Keyboard.FocusedElement;
        switch (e.Key)
        {
            case Key.Up:
                DoSomething();
                break;
            .....
        }
}
现在,我想将其移动到XAML中的InputBindings中。 我的第一次尝试:
<UserControl.InputBindings>
    <KeyBinding Gesture=\"Up\" Command=\"{Binding ElementName=_MaschinenView, Path=UpCommand}\" />
    ....
</UserControl.InputBindings>
代码背后:
public ICommand UpCommand { get; set; }

UpCommand = new SimpleCommand { ExecuteDelegate = delegate { MoveFocusInDirection(Keyboard.FocusedElement, new TraversalRequest(FocusNavigationDirection.Up)); } };
与此无关。最有可能,KeyDown-Event由子元素处理。 是否可以在InputBindings中的XAML中设置Previewkeydown?以及如何实现呢?     
已邀请:
        您是否尝试过使用Key属性而不是Gesture?像这样:
<UserControl.InputBindings>
    <KeyBinding Key=\"Up\" Command=\"{Binding ElementName=_MaschinenView, Path=UpCommand}\" />
    ....
</UserControl.InputBindings>
    

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