将大型CATiledLayer渲染为更小的区域

我有一个大小为4096 x 4096的CATiledLayer,我想渲染成一个大小为1024 x 1024的PNG 这不是做...
-(NSData *)createPNGFormat
{
    UIGraphicsBeginImageContext(CGSizeMake(1024, 1024));
    tiledLayer.transform = CATransform3DMakeScale(0.25, 0.25, 1.0);
    [tiledLayer renderInContext:UIGraphicsGetCurrentContext()];
    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return UIImagePNGRepresentation(image);     

}
关于如何做到这一点的任何想法?     
已邀请:
[First Hack] Brute Force,按瓷砖渲染。这工作(慢慢地)
-(UIImage *)renderTileX:(NSInteger)xpos tileY:(NSInteger)ypos scale:(CGFloat)ascale
{
    CGSize tiledsize = tiledLayer.tileSize;
    CGRect tiledframe = tiledLayer.bounds;
    CALayer *container = [CALayer layer];
    container.frame = CGRectMake(0, 0, tiledsize.width,tiledsize.height);
    UIGraphicsBeginImageContext(tiledsize);
    [container addSublayer:tiledLayer];
    tiledLayer.frame = CGRectMake(-tiledsize.width*xpos,-tiledsize.height*ypos, tiledframe.size.width, tiledframe.size.height);
    [container renderInContext:UIGraphicsGetCurrentContext()];
    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    [tiledLayer removeFromSuperlayer];

    CGFloat fsize = tiledsize.width*ascale;
    CGRect apicrect = CGRectMake(0,0,fsize,fsize);

    UIGraphicsBeginImageContext(apicrect.size);
    [image drawInRect:apicrect];
    UIImage *thumb = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return thumb;   


}


-(UIImage *)renderTiledLayer
{

    UIGraphicsBeginImageContext(CGSizeMake(1024, 1024));

    for (NSInteger x = 0 ; x<4; x++) {
        for (NSInteger y = 0; y < 4; y++) {
            NSLog(@"render %d:%d",x,y);
            UIImage *tile = [self renderTileX:x tileY:y scale:0.25];
            [tile drawAtPoint:CGPointMake(x*256, y*256)];
        }
    }
    UIImage *fimage = UIGraphicsGetImageFromCurrentImageContext();

    UIGraphicsEndImageContext();


    return fimage;      
}
[使用Google ...]更好的方法
-(UIImage *)createThumb
{

    UIGraphicsBeginImageContext(CGSizeMake(1024, 1024));
    CGContextScaleCTM(UIGraphicsGetCurrentContext(), 0.25, 0.25);
    [tiledLayer renderInContext:UIGraphicsGetCurrentContext()];
    UIImage *fimage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    return fimage;  
}
    

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