无法设置" setAsEdge”在Box2D(iphone)。简单但不明白

首先我的代码
// Define the ground body.
        b2BodyDef groundBodyDef;
        groundBodyDef.position.Set(0,0); // bottom-left corner

        // Call the body factory which allocates memory for the ground body
        // from a pool and creates the ground box shape (also from a pool).
        // The body is also added to the world.
        b2Body* groundBody = world->CreateBody(&groundBodyDef);

        // Define the ground box shape.
        b2PolygonShape groundBox;       

        // bottom
        groundBox.SetAsEdge(b2Vec2(0,0), b2Vec2(screenSize.width/PTM_RATIO,0));
        groundBody->CreateFixture(&groundBox,0);

        // top
        groundBox.SetAsEdge(b2Vec2(0,screenSize.height/PTM_RATIO), b2Vec2(screenSize.width/PTM_RATIO,screenSize.height/PTM_RATIO));
        groundBody->CreateFixture(&groundBox,0);

        // left
        groundBox.SetAsEdge(b2Vec2(0,screenSize.height/PTM_RATIO), b2Vec2(0,0));
        groundBody->CreateFixture(&groundBox,0);

        // right
        groundBox.SetAsEdge(b2Vec2(screenSize.width/PTM_RATIO,screenSize.height/PTM_RATIO), b2Vec2(screenSize.width/PTM_RATIO,0));
        groundBody->CreateFixture(&groundBox,0);
这将在iphone屏幕周围创建线条。但我希望底线应该在中间(我需要更改.y但我不知道如何)。 怎么做? 也许有人会解释我这些“setAsEdge”方法? 谢谢 :)     
已邀请:
// bottom

float screenMid = screenSize.height/2;  // Y axis on screen middle

        groundBox.SetAsEdge(b2Vec2(0,screenMid/PTM_RATIO),b2Vec2(screenSize.width/PTM_RATIO,screenMid/PTM_RATIO));
这会将你的底线转移到屏幕中间。 SetAsEdge方法需要两个点并从点-1到点-2绘制一条线。在上面的陈述中,第一点是“b2Vec2(0,screenMid / PTM_RATIO)”。其中0是x轴,screenMid是第一个点的y轴。第二点也是如此。 您必须通过PTM_RATIO划分每个点以将其转换为box2d坐标。     

要回复问题请先登录注册