MVC 3 / Unity 2是否将依赖项注入过滤器?

| 我如何注入以下依赖项?
public class Authenticate : AuthorizeAttribute
{
        [Dependency]
        public IAuthenticate AuthenticateLibrary { get; set; }

        [Dependency]
        public ILibrary BaseLibrary { get; set; }

        protected override bool AuthorizeCore(HttpContextBase httpContext)
        {
        }
}
我正在使用Unity 2注入所有控制器。是否有针对Unity 2的教程,并将依赖项注入过滤器?     
已邀请:
布拉德·威尔逊(Brad Wilson)在“服务位置”上有一个很好的系列,其中包括如何创建自己的过滤器提供程序来支持依赖项注入:http://bradwilson.typepad.com/blog/2010/07/service-location-pt4-filters.html(向下滚动到“向过滤器添加依赖项注入”部分。 复制他为UnityFilterAttributeFilterProvider.cs提供的代码。 UnitFilterAttributeFilterProvider.cs
using System.Collections.Generic;
using System.Web.Mvc;
using Microsoft.Practices.Unity;

public class UnityFilterAttributeFilterProvider : FilterAttributeFilterProvider {
    private IUnityContainer _container;

    public UnityFilterAttributeFilterProvider(IUnityContainer container) {
        _container = container;
    }

    protected override IEnumerable<FilterAttribute> GetControllerAttributes(
                ControllerContext controllerContext,
                ActionDescriptor actionDescriptor) {

        var attributes = base.GetControllerAttributes(controllerContext,
                                                      actionDescriptor);
        foreach (var attribute in attributes) {
            _container.BuildUp(attribute.GetType(), attribute);
        }

        return attributes;
    }

    protected override IEnumerable<FilterAttribute> GetActionAttributes(
                ControllerContext controllerContext,
                ActionDescriptor actionDescriptor) {

        var attributes = base.GetActionAttributes(controllerContext,
                                                  actionDescriptor);
        foreach (var attribute in attributes) {
            _container.BuildUp(attribute.GetType(), attribute);
        }

        return attributes;
    }
}
修改global.asax.cs的Application_Start,以使UnityFilterAttributeFilterProvider成为您的MVC应用程序的过滤器提供程序。 。
protected void Application_Start() {
    // ...

    var oldProvider = FilterProviders.Providers.Single(
        f => f is FilterAttributeFilterProvider
    );
    FilterProviders.Providers.Remove(oldProvider);

    var container = new UnityContainer();
    var provider = new UnityFilterAttributeFilterProvider(container);
    FilterProviders.Providers.Add(provider);

    // ...
}
使用[Dependency]属性装饰您希望Unity为其注入值的属性。然后您应该很好走。     
由于Unity没有实例化过滤器,因此无法注入它们。您将不得不采用以下服务定位器模式:
public class Authenticate : AuthorizeAttribute
{
    public IAuthenticate AuthenticateLibrary { get; private set; }

    public ILibrary BaseLibrary { get; private set; }

    public Authenticate()
    {
        AuthenticateLibrary = DependencyResolver.Current.GetService<IAuthenticate>();
        BaseLibrary = DependencyResolver.Current.GetService<ILibrary >();
    }
    ...
}
    
对于所有(像我一样)来到这里寻求MVC4 + Unity解决方案的人,尽管可以接受的答案很完美,但我想补充一点,现在您还可以简单地覆盖
FilterAttributeFilterProvider
类的
GetFilters
方法:
public class CustomFilterProvider : FilterAttributeFilterProvider
{
    private readonly IUnityContainer container;

    public CustomFilterProvider(IUnityContainer container)
    {
        this.container = container;
    }

    public override IEnumerable<Filter> GetFilters(ControllerContext controllerContext, ActionDescriptor actionDescriptor)
    {
        var filters = base.GetFilters(controllerContext, actionDescriptor);

        var enumerable = filters as IList<Filter> ?? filters.ToList();

        foreach (var filter in enumerable)
        {
            container.BuildUp(filter.Instance.GetType(), filter.Instance);
        }

        return enumerable;
    }
}
干杯。     

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