用于音频和视频的AVCaptureSession - 音频部分提供EXC_BAD_ACCESS

我做了一个名为Night Cam的精彩小应用程序,它可以录制夜视效果视频。我正在更新它。 视频捕获工作绝对正常,但音频没有。当我没有正在录制文件时打开应用程序时会出现问题(我会将其更改为仅在以后录制时激活音频)。 这是相关代码:
session = [[AVCaptureSession alloc] init];
session.sessionPreset = AVCaptureSessionPresetMedium;
camera = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
microphone = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeAudio];
AVCaptureDeviceInput * camera_input = [AVCaptureDeviceInput deviceInputWithDevice:camera error:nil];
[session addInput:camera_input];
AVCaptureDeviceInput * microphone_input = [AVCaptureDeviceInput deviceInputWithDevice:microphone error:nil];
[session addInput:microphone_input];
AVCaptureVideoDataOutput * output = [[AVCaptureVideoDataOutput alloc] init];
output.videoSettings = [NSDictionary dictionaryWithObject: [NSNumber numberWithInt:kCVPixelFormatType_32BGRA] forKey:(id)kCVPixelBufferPixelFormatTypeKey];
[session addOutput:output];
output.minFrameDuration = CMTimeMake(1,30);
dispatch_queue_t queue = dispatch_queue_create("MY QUEUE", NULL);
[output setSampleBufferDelegate:self queue:queue];
dispatch_release(queue);
AVCaptureAudioDataOutput * audio_output = [[AVCaptureAudioDataOutput alloc] init];
[session addOutput:audio_output];
queue = dispatch_queue_create("MY QUEUE", NULL);
AudioOutputBufferDelegate * special_delegate = [[[AudioOutputBufferDelegate alloc] init] autorelease];
special_delegate->normal_delegate = self;
[audio_output setSampleBufferDelegate:special_delegate queue:queue];
dispatch_release(queue);
“特别代表”是这样的:
 @implementation AudioOutputBufferDelegate
    -(void)captureOutput: (AVCaptureOutput *) captureOutput didOutputSampleBuffer: (CMSampleBufferRef) sampleBuffer fromConnection: (AVCaptureConnection *) conenction{
        if (normal_delegate->recording) {
            [normal_delegate->audio_writer_input appendSampleBuffer: sampleBuffer];
        }
    }
@end
未设置记录布尔值,因此不会附加任何内容。您无需担心AVAssestWriter的设置,因为它在应用程序崩溃时根本无法设置。我必须是音频输入的设置。 这是崩溃时的调用堆栈:
> #0    0x33479464 in objc_msgSend
> #1    0x348154b2 in -[AVCaptureAudioDataOutput _AVCaptureAudioDataOutput_AudioDataBecameReady]
> #2    0x34815690 in AVCaptureAudioDataOutput_AudioDataBecameReady
> #3    0x33cc5984 in FigRecorderRemoteCallbacksServer_SampleBuffersArePending
> #4    0x33cc2adc in _XSampleBuffersArePending
> #5    0x33ca42ba in figrecordercallbacks_server
> #6    0x33ca3238 in remrec_ClientPortCallBack
> #7    0x33a5dbe6 in __CFMachPortPerform
> #8    0x33a556fe in __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__
> #9    0x33a556c2 in __CFRunLoopDoSource1
> #10   0x33a47f7c in __CFRunLoopRun
> #11   0x33a47c86 in CFRunLoopRunSpecific
> #12   0x33a47b8e in CFRunLoopRunInMode
> #13   0x33b0e4aa in GSEventRunModal
> #14   0x33b0e556 in GSEventRun
> #15   0x32099328 in -[UIApplication _run]
> #16   0x32096e92 in UIApplicationMain
> #17   0x000023e0 in main at main.m:14
感谢您的任何帮助。     
已邀请:
听起来你的程序正在访问某种不良内存。您是否尝试在设置中启用NSZombieEnabled属性?我上周发现了一个EXC_BAD_ACCESS问题。当你这样做时,它应该在导致崩溃的调用时中断。     
看起来您试图访问尚未准备好或尚未创建的内容。     
special_delegate对象需要保留。     

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